Mengenal Jenis-Jenis Manuver Pesawat Tempur

Mengenal Jenis-Jenis Manuver Pesawat Tempur

In the scissors, both fighters are trying to reduce their forward velocity vector, which is their speed along a straight line around which they are both reversing. The winner will be the fighter with the slowest forward velocity as he will finish up astern of his opponent.
In the scissors, both fighters are trying to reduce their forward velocity vector, which is their speed along a straight line around which they are both reversing. The winner will be the fighter with the slowest forward velocity as he will finish up astern of his opponent.
This maneuver is used against an attacker closing fast from astern. It starts with a break, then a roll in the opposite direction to the break. The fact that it is a high g maneuver means that quite a lot of speed is lost, up to 100 knots in some cases, particularly if performed "over the top". If the attacker is closing fast and is caught by surprise he may easily fly through and end up in front, the positions reversed. If he attempts to follow the barrel roll, he will probably end up high and wide of the defender who can then turn in towards him, forcing him down and in front. But woe betide the defender who attempts a barrel roll in front of a slowly closing attacker who will follow him through the maneuver, ending on his tail in easy gun range. His only recourse in this event is to jink. The High G Barrel Roll is a difficult maneuver to execute successfully, and is in fact easy for the attacker to counter. It will only work if the attacker has been led into, or is in, a high angle-off, high overtake situation. The High G Barrel Roll can be very effective against an attacker closing fast from astern. Commencing with a break turn to put the attacker in a high angle-off position, the roll is then carried out in the opposite direction to the turn.
This maneuver is used against an attacker closing fast from astern. It starts with a break, then a roll in the opposite direction to the break. The fact that it is a high g maneuver means that quite a lot of speed is lost, up to 100 knots in some cases, particularly if performed “over the top”.
If the attacker is closing fast and is caught by surprise he may easily fly through and end up in front, the positions reversed. If he attempts to follow the barrel roll, he will probably end up high and wide of the defender who can then turn in towards him, forcing him down and in front. But woe betide the defender who attempts a barrel roll in front of a slowly closing attacker who will follow him through the maneuver, ending on his tail in easy gun range. His only recourse in this event is to jink.
The High G Barrel Roll is a difficult maneuver to execute successfully, and is in fact easy for the attacker to counter. It will only work if the attacker has been led into, or is in, a high angle-off, high overtake situation.
The High G Barrel Roll can be very effective against an attacker closing fast from astern. Commencing with a break turn to put the attacker in a high angle-off position, the roll is then carried out in the opposite direction to the turn.
When the attacker realises that he is unable to stay on the inside of the defender's turn, he relaxes his angle of bank a little, then pulls high. As he comes over the top he is inverted, looking down at his opponent through the top of his canopy. His speed falls due to the climb, and this diminishes his radius of turn. The Ig of gravity is utilised by turning in the vertical plane, which reduces the radius of turn still further. The attacker should then be well placed to slide down into a firing position. The high-speed yoyo is a very difficult maneuver to perform well, and demands perfect timing and precise execution. If it is commenced too early, the defender can counter by pulling up into the attack. If started too late, the attacker is forced to pull up at an excessively steep angle to avoid overshooting. This allows the defender to disengage by diving away. A common fault in executing the high-speed yoyo is not pulling the nose high enough. This can result in the attacker ending directly above the defender. Some pilots find that they obtain better results from a series of small yoyos than one large one. A variant on this maneuver, used to prevent overshooting or to reduce the angle-off, is the rollaway.
When the attacker realises that he is unable to stay on the inside of the defender’s turn, he relaxes his angle of bank a little, then pulls high. As he comes over the top he is inverted, looking down at his opponent through the top of his canopy. His speed falls due to the climb, and this diminishes his radius of turn. The Ig of gravity is utilised by turning in the vertical plane, which reduces the radius of turn still further. The attacker should then be well placed to slide down into a firing position.
The high-speed yoyo is a very difficult maneuver to perform well, and demands perfect timing and precise execution. If it is commenced too early, the defender can counter by pulling up into the attack. If started too late, the attacker is forced to pull up at an excessively steep angle to avoid overshooting. This allows the defender to disengage by diving away. A common fault in executing the high-speed yoyo is not pulling the nose high enough. This can result in the attacker ending directly above the defender. Some pilots find that they obtain better results from a series of small yoyos than one large one. A variant on this maneuver, used to prevent overshooting or to reduce the angle-off, is the rollaway.
This can be used when the primary cause of overshooting is excess speed. Basically it consists of maintaining position astern but outside the turn radius of the defending fighter. In this manner both speed advantage and initiative are retained, the attacker matching the defender's rate of turn in degrees per second while remaining concealed in the blind spot beneath the defender's tail. Lag pursuit is best countered by tightening the turn into a spiral dive. The temptation is to reverse and commence scissoring, but this is a good way to die if the attacker is on the ball. LAG PURSUIT ROLL This is used when at close range with a high overtake, high speed and high angle-off. The defender gets the nose high and rolls to the outside of the turn. He uses maximum g to pull the nose up and towards the target. This puts him in a ± 30° angle-off missile envelope. When overshooting is mainly the result of excess speed, position can be maintained outside the radius of the defender's turn by matching his rate of turn, thus maintaining both speed and initiative. The pursuer is hidden beneath the defender's tail, which could cause him to make an error. This is called lag pursuit.
This can be used when the primary cause of overshooting is excess speed. Basically it consists of maintaining position astern but outside the turn radius of the defending fighter. In this manner both speed advantage and initiative are retained, the attacker matching the defender’s rate of turn in degrees per second while remaining concealed in the blind spot beneath the defender’s tail. Lag pursuit is best countered by tightening the turn into a spiral dive. The temptation is to reverse and commence scissoring, but this is a good way to die if the attacker is on the ball.
LAG PURSUIT ROLL
This is used when at close range with a high overtake, high speed and high angle-off. The defender gets the nose high and rolls to the outside of the turn. He uses maximum g to pull the nose up and towards the target. This puts him in a ± 30° angle-off missile envelope.
When overshooting is mainly the result of excess speed, position can be maintained outside the radius of the defender’s turn by matching his rate of turn, thus maintaining both speed and initiative. The pursuer is hidden beneath the defender’s tail, which could cause him to make an error. This is called lag pursuit.